Inferno: Nostos arrives this summer!
The Inferno Team would like to officially announce that Inferno: Nostos, the 10th anniversary remake of the original Inferno: Release 1 will be launching this summer 2013 in time for the 10th anniversary of the original R1 release. The conclusion of the campaign from the arrival of the Gigas onwards will be a seperate release at a later date to allow us to push the quality of the conclusion to maximum.
Features:
Missions: 30
- Complete standalone mod package that doesn't require the original FS2 Retail or Media VPs to run
- Improved missions from the original R1 and more brand new missions, more than doubling the original R1 campaign length
- One of the largest modpack fleets ever assembled surpassing the original FS2 retail ship limits
- Improved HTL versions of R1 models and many more new ones
- Brand new weapon effects and new weapon designs as well as revamped R1 classics
- Several new music tracks as well as upgraded R1 music
Required:
FSOpen 3.6.14 Inferno build or higher (Windows build included in download)
Differences to R1
- General Quality increase in the main campaign, both Freding and story wise
- New ships and some ships replaced
- Inclusion of more FS2 era assets such as the Deimos
- Campaign increased from 14 to 30 missions
- Surviving R1 mission brought up to the standard of the new ones (note: not all R1 missions are in the new campaign)
- Campaign ends with the end of the EA war and not the arrival of the Gigas
Ship List:
Below is a complete list of the contents of the Nostos ship.tbl split into FS1/2 Retail ships, ships that were in INFR1 and ships that are not from FS2 and INFR1.
Note that this list is not final and so may have a few additional changes before the summer release.
FS1/FS2Retail:
GTB Artemis ADv
GTB Boanerges
GTS Hygeia
GTC Aeolus
GTCv Demios
GTSG Mjolnir
GTFR Triton
TC-TRI
GTM Hippocrates
GTSC Faustus
GTA Charybdis
GTG Zephyrus
GTI Arcadia
GTT Argo
GTNB Pharos
GTEP Hermes
EAS Centaur
GVF Serapis
GVB Sekhmet
GVC Mentu
GVCv Sobek
GVD Hatshepsut
GVA Setekh
GVFr Bes
VAC 5
GVFr Satis
GVG Anuket
GVSG Edjo
GVEP Ra
SF Scorpion
SF Dragon
SF Mara
SF Basilisk
SF Aeshma
SF Manticore
SF Astaroth
SB Shaitan
SB Nephilim
SB Seraphim
SFr Asmodeus
SFr Dis
ST Azrael
SG Rahu
SC Lilith
SC Rakshasa
SCv Moloch
SD Ravana
SSD Lucifer
SJ Sathanas
Shivan Comm Node
INFR1:
GTF Vesuvius
GTF Perseus ADv
GTF Banshee
GTF Alves
GTB Jotun
GTCv Phobos
GTD Icelus
GTD Boreas
GTSD Odin
GTI Arcas
GTI Ishtar
EAF Claymore
EAF Claymore Mark II
EAF Stentor
EAB Peregrine
EAB Gagana
EAC Eclipse
EAC Aesacus
EACv Skotas
EAD Lindos
EAD Tereus
EASD Nemesis
EAFr Belus
EAI Lycaon
GVF Mihos
GVF Ennead
GVB Petbe
GVD Apothess
SF Hydra
SF Serpent
SF Gorgon
SB Durja
SD Kismat
SI Arachnas
New:
GTF Mihos
GTF Ezechiel
GTF Hercules Mark III
GTF Graea
GTF Daedalus
GTB Rhea
GTB Surt
GTB Euryale
GTB Stheno
GTC Halcyone
GTSD Bastion
GTCa Lenaeus
GTExX
GTExC
GTExA
GTExR
Terran Comm Station
EAF Claymore Mark III
EAF Aurora
EAF Proteus
EAF Siope
EAB Aetna
EAB Lonchos
EAB Titanis
EAC Soter
EACv Kyrios
EAD Basileus
EACa Tyrannos
EACa Auriga
EAT Corvus
EAFr Titus
EASC Minoa
EAM Asklepios
EASG Gungnir
EAI Cepheus
EAI Timoros
EAEP Mercury
GVF Inpu
GVF Imset
GVF Onuris
GVB Hesat
GVS Acacia
GVCv Imuit
SF Succubus
SF Ashtur
SF Ifrit
SF Harpy
SB Kahlan
SC Gania
SC Lamia
SCv Armaros
SSD Vidyadhar
Q. What happened to the Gigas and Icanus?
A. The Gigas model is incomplete and the Icanus has not been started, since these will cause a large delay they have been removed for now and will be included in the 2nd release.
Q. What happened to the super carriers?
A. Gone and probably won't be coming back, the smaller carriers will have a larger role instead.
Q. Why are there few Vasudan ships?
A. The Vasudan fleet is still being worked on and most of it isn't required till the latter half of the campaign, to allow more time to bring these up to quality unused Vasudan assets will not be included in the first release.
Current Status:
Missions are around 2/3rds fully complete with most missions 1-20 in final bug testing phase and the rest in progress.
Models we are waiting on the final 10 HTL models, most are in the final modelling phase or in the texturing phase.
Q. Do we require testers?
A. Not at this point in time no.
Q. Could we use some help in other areas?
A. We could really use anyone who has experience in model convertion using either 3DS Max or Blender, we could also possibly use an artist capable of designing a high quality EA logo or CB animations.
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