What is Inferno: Alliance?
Alliance is a campaign which tells the story of
what happened in the Sol system after the Collapse
of the Sol jump node.
What are the requirements to play it?
See the About section
for what is needed to run both versions.
What is a 'Hybrid' release?
This mod was originally designed to run only on
the next release of Inferno "INF SCP." It was later
redesigned so that it can run on both INF SCP, and
on a standard FS Open build. Though more files are
required to do so.
Are there any differences between both
versions?
Because there are a lot of files used from INF SCP,
and it was not possible to include them all there
will be some sound differences as the SCP standard
version will default to ones included in FS2 Retail.
The SCP standard version also uses cut down tables
based of INF SCP ones. There is also a slight difference
to the sound entries in the sounds.tbl as the original
Inferno one wasn't included.
Note: Inferno files included for the SCP standard
version are wips only, and so the final effects
may change before the release of INF SCP, which
will generate more differences between the two versions.
Are the SCP Media VPs required?
No version of the SCP media VPs are required to
run either version of this mod.
I copied over a Media VP HTL model and
it doesn't work correctly. Why is that?
This mod uses custom versions of the original FS1
and FS2 models and so they have been renamed. A
HTL model pack will be released after the initial
release of the mod. You can find more information
here: http://www.hard-light.net/forums/index.php/topic,40690.0.html
Can I use X ship in another campaign/mod/game?
You can though if are you going to use it in something
like FS Port you may need to do some tweaking to
get them to work. More information on this will
be available from the forum closer to release.
Can we make campaigns based off this mod?
Yes. Other campaigns based off this mod should work
for both SCP standard and INF SCP versions. However
if you add new ships using standard FS2 textures
not included in this mod to the SCP standard version,
they will not work with the INF SCP version. This
is also true if you use non included INF SCP textures
on the SCP standard version.
What command lines will we need to use?
Apart from using the -mod commandline there are
a few others that are required for it to run correctly.
These are: -glow and -ship_choice_3d.
-spec is also recommended. You do not need
to use -jpgtga as no TGA files are used
in Inferno. You can also activate anything else
you want.
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